A Mobile Application for Comparing Wait-times & Ordering Ahead

UX UI CASE STUDY | UX Project @ UCLA


Overview

Built from the buns up, the In-N-Out Order Ahead mobile app was made to keep customers happy, not hangry.

Developed as part of an advanced UCLA UX design course, my team of 4 implemented on holistic, research based solutions by deploying several rounds of remote user testing. We utilized the data to iterate on a product designed & proven to succeed.

Roles & Responsibilites
UX UI Research/Design
Prototyping
Branding & Story-Telling
Scrum Master

Duration
10 Weeks

Tools
Figma, Miro, Maze, Trello, Zoom, Google Surveys, Paper & Pen

Tags
Collaborative, App Design, Instant Chowing

The Problem

Customer frustrations with unknown wait times and no way to order ahead prevent them from eating at In-N-Out.

The Solution

Design a mobile app that allows our customers to see & compare location wait times, and order ahead using a digital wallet.

Design Process

Empathize

To kickstart our pursuit to improve the In-N-Out customer experience, my team and I collected all our assumptions about In-N-Out customer’s pain points, desired results, and reasons for loyalty.

Assumption Mapping

Next, we used a Value Proposition Canvas to create a customer profile, and value map.

This helped us further understand what products and services could be made to be gain creators and pain relievers for our users.

Value Propositions

Customer Persona & Journey Map

Using our customer profile, we created a user persona which guided the progress of the customer journey map to help us empathize with our target user audience.

As the In-N-Out website is not created for food ordering, we did an in-person field study to find improvement opportunities and voted on which we thought were most important to pursue.

Define

Market Research :
Why an Order Ahead App?

The current In-N-Out demographic is 24-34 with opportunities for growth in 18+ audience. In fact, 29% Zoomers and 31% Millennials more likely to ordering out due to being busy.


As mobile app ordering for food services on the rise and skewing younger, they are on tighter budgets with money and time. An app with fast & easy access to digital wallet will keep In-N-Out from getting left behind.

Competitive Comparative Analysis

With more and more apps in the market, we wanted to align our design solutions with key market competitors, ensuring user familiarity and practicing best in breed designing.

Validating Our Strategy

We wanted to know if our research aligned with what customers actually wanted to ease their overall dining-out experience.

Through remote survey results, we saw which services users would value most within an In-N-Out app.

Defining Our Goals

Alleviate customer wait times by implementing in-app ordering, improving customer experiences through avoiding long lines and increase the frequency of their visits at In-N-Out.

GOAL 1

Provide approximate in-restaurant line times within app location services in order for users to compare local restaurant options and optimize their time when ordering in person.

GOAL 2

Ideate

Site Map

To help us envision the functionalities, information architecture and features of our mobile app, we created a site map as our outline. We starred categories needed to create an MVP.

Sketch: Crazy 8s

Utilizing a Crazy 8's format, we each brainstormed our design solutions, voted on our favorites, and discussed each member’s final iterations. As we had several different objectives to design for, we had 4 total rounds of ideation.

Below is an example of the first round.

Design

Lo-Fidelity Wireframes

Each of my teammates chose an ideation they wanted to work on.

I was responsible for designing the location pages as well as “stitching” our product together. This entailed editing each screen, maintaining UI branding and consistency, as well as constantly making sure our prototype worked smoothly.

Hi-Fidelity Prototypes

From low to high-fidelity designing, our focus was to design and edit solutions on the following screens:

  • Intuitive home screen

  • Familiar in-app location services

  • Easy wait time comparisons

  • On-brand menu browsing

  • Simple item details page

  • Streamlined checkout

  • Multiple payment methods

Iteration 1 Clickable Prototype

Test

Using Maze, we gathered data on the usability of each version of our prototype and addressed user issues.

Remote User Testing

Issues:

  • Users unclear on how to start tasks

  • Cluttered visuals causing customer frustration

  • Hierarchy of information confusing to users

Home Screen

Solutions:

  • Mobile friendly button sizes & clear language

  • Information architecture organized with ‘order’ and ‘location’ first

  • Apply minimal design

Before

After

Before

After

Issues:

  • Currently no way to compare wait times

  • Users confused with inability to click on pins Confusion with two store details.

Location

Solutions:

  • Create in-app location services with wait time comparison

  • Fast and easy way to select location using large pins on map

  • Single location window shown with pin

Issues:

  • Menu Organization

  • Avoid unfamiliar language to brand

  • Consistent imagery

Menu & Details

Solutions:

  • Categorizing menu items from most popular to least

  • Stick to familiar menu browsing and customizations

  • Include all In-N-Out customizations

Before

After

Issues:

  • Currently no way to order ahead

  • Customers want easy/quick payment options

Checkout

Solutions:

  • Create order ahead & checkout options in app

  • Offer customers options for payments

  • Add customer delight to completed orders

Before

After

Final User Survey Results

Though a survey, 100% of our testers answered they would download this app to help them to save time, avoiding long in-person lines, check restaurant wait times and use apply pay.

These responses directly correlate the pain points we wanted to address through the product & solutions we built.

Final User Testing Results

To ensure a successful product, our design underwent 3 iterations and user testing rounds.

Each round of testing proved our design increased in usability and success, with our final round of designs leading to 100% success.

Final Design

I made a style guide for my team and I to reference to easily maintain consistent UI across our collaborative designing.

Style Guide

Try the prototype out for yourself by clicking here!


Or, watch a demo by scrolling below.

Final Prototype

Thank you for scrolling!

Thank you for scrolling!